RMTV Field Manual · Mining

Mining in the 'verse

A practical reference for finding, identifying and cracking valuable rocks. We'll build this out with current patch data, tested loadouts and location notes — not guesswork.

RealMikeTheVike

1. Choose your mining platform

There are three distinct mining careers: ship mining (asteroids and large surface rocks), ROC mining (large gem clusters on moons and planets), and FPS mining (small deposits in caves and on foot). A ship laser cannot mine every deposit, and a ROC is not a replacement for a Prospector.

Prices: in-game aUEC purchase/rental snapshots for LIVE 4.10.2, checked 4 November 2026. Prices and rental stock can change. Rental ships generally cannot have their components swapped, so rent to learn the loop before buying a specialist loadout.

Mining ships and vehicles

VehicleRoleBuy priceRentalStock mining equipmentWiki
Drake GolemSolo ship miner · 32 SCU1,005,480 aUEC27,783 aUEC/day · Teach’s Rentals, LevskiPitman mining laser (fixed)Wiki ↗
MISC ProspectorSolo ship miner · 48 SCU2,929,500 aUEC73,237 aUEC/day · Traveler Rentals, Everus Harbor; Vantage RentalsArbor MH1Wiki ↗
ARGO MOLEMulti-crew ship miner · 96 SCU8,930,250 aUEC223,257 aUEC/day · Traveler Rentals, Everus Harbor; Vantage Rentals3 × Arbor MH2Wiki ↗
Greycat ROCSolo ground gem miner · 0.8 SCU103,950 aUEC2,598 aUEC/day · Teach’s Rentals, Levski; Vantage RentalsArbor MHVWiki ↗
Greycat ROC-DSGround gem miner · 3.4 SCU141,750 aUECNot availableHofstede S00Wiki ↗
ARGO ATLS GEOMining exosuit · 0.1 SCU86,184 aUECNot availableLawson mining laserWiki ↗
Rental prices are per day. Rental ships come with their stock components and cannot be refitted. Prices and terminals can change between patches.

Golem — cheapest way into ship mining

Strengths: low entry price, one-person operation, 32 SCU capacity and a purpose-built beginner laser. Good for learning scan/fracture/extract without a multi-million-credit commitment.

Weaknesses: bespoke Pitman head is hardware-locked, so it lacks the Prospector's flexible laser choice. Smaller and less capable than a MOLE for demanding rocks or organised multi-crew work. Stock laser is deliberately beginner-friendly rather than a high-end specialist.

Buy / earn: New Deal (Lorville), Teach’s Ship Shop (Levski). Also earned from Recco Battaglia at Prestige 1.

Prospector — best all-round solo ship miner

Strengths: single-seat workflow, interchangeable Size 1 head, four detachable 12 SCU bags (48 SCU total), scanner and living quarters. Ideal for solo asteroid runs and focused resource hunting.

Weaknesses: one laser means limited ability to crack very high-mass / high-resistance rocks alone; capacity is modest compared with MOLE. You must manage the fracture window yourself.

Buy / earn: New Deal (Lorville). Also earned from Recco Battaglia at Prestige 2.

MOLE — crew mining and heavy rocks

Strengths: three independently operated Size 2 turrets, can split across rocks or combine firepower on one stubborn deposit; 96 SCU working capacity and crew facilities. Best when you have a reliable crew and want throughput.

Weaknesses: expensive, larger operational footprint, and awkward solo operation because the pilot cannot work all three mining turrets at once. Requires coordination and role discipline.

Buy / earn: New Deal (Lorville). Also earned from Recco Battaglia at Prestige 3.

ROC / ROC-DS — gem hunting on the surface

Strengths: affordable, purpose-built for Hadanite, Dolivine, Aphorite and other ground gem clusters. ROC is nimble and easy to transport in a suitable carrier; ROC-DS trades manoeuvrability for larger capacity and a second seat.

Weaknesses: requires a planet/moon surface expedition and a carrier ship for practical deployment. Not for ship-minable ore. Terrain, darkness and vehicle handling can make collection slower.

Buy: ROC and ROC-DS at New Deal (Lorville) or Teach’s Ship Shop (Levski).

ATLS GEO — compact ground alternative

Strengths: a one-person mining exosuit with a small mining laser; useful where you want a compact ground platform rather than a wheeled ROC.

Weaknesses: very limited carrying capacity compared with ROC vehicles, and not a ship-mining substitute. Confirm its current gameplay loop and storage behaviour in-game before investing.

Buy / earn: n/a.

Earn a mining ship in Nyx: Recco Battaglia is the mining contract organiser at Levski. Build reputation with her through the mining contracts, then complete the special ship contracts as they unlock. At Prestige 1, “Extra Special Job” rewards the Drake Golem (Alliance); Prestige 2, “Scan with a Prospector Payout” rewards the MISC Prospector (Alliance); Prestige 3, “Mining and Mole” rewards the ARGO MOLE (Alliance). These are modified Alliance-livery ships with upgraded components, not just rental access. Recco Battaglia on the Star Citizen Wiki ↗

Battaglia’s Alliance ship rewards

Reputation with ReccoContractShip earnedNotable equipment
Prestige 1Extra Special JobDrake Golem AllianceUltra-Flow cooler, Breton power plant, Colossus quantum drive, Palisade shield
Prestige 2Scan with a Prospector PayoutMISC Prospector AllianceHelix I mining head, Snowpack cooler, Genoa power plant, Colossus drive, Palisade shields
Prestige 3Mining and MoleARGO MOLE AllianceHelix II and 2 × Hofstede S2 mining heads, Chill-Max coolers, Durango power plant, Parapet shield

You’ll find Recco at Levski in Nyx. Her early reputation tiers open the ship contracts; completing those contracts is what earns the ships. The Alliance rewards are currently listed for the three dedicated mining ships — Golem, Prospector and MOLE.

What the stock loadout means

The standard Prospector uses an Arbor MH1; standard MOLE uses three Arbor MH2 heads; ROC uses an Arbor MHV; ROC-DS uses a Hofstede S00; the Golem uses a bespoke Pitman; ATLS GEO uses a Lawson. Variant ships can differ: for example, the Prospector Alliance and MOLE Alliance have different stock heads. The Golem's Pitman is bespoke and not the same as a freely swappable Size 1 laser.

2. Mining gadgets

Gadgets are handheld tools deployed onto a rock to temporarily change how it behaves. They are especially useful when the rock is close to your laser's limit. You can apply one gadget per rock; don't plan around stacking multiple gadgets.

GadgetInstabilityResistanceCharge windowCharge rateClusterBest use
BoreMax ↗−70%+10%——+30%Tames unstable rocks; slight resistance penalty.
Okunis ↗——+50%+100%−20%Bigger, faster charge window; lower cluster yield.
OptiMax ↗—−30%−30%—+60%Keeps fragments together; tighter charge window.
Sabir ↗+15%−50%+50%——Cuts resistance sharply, but adds instability.
Stalwart ↗−35%—−30%+50%+30%Fast charge and cluster bonus; smaller window.
WaveShift ↗−35%—+100%−30%—Large forgiving window and lower instability; slower charge.
Where to buy: gadgets are sold through in-game equipment / mining supply terminals, but shop stock rotates and current public datasets do not provide a dependable single fixed vendor for every gadget. Use the UEX Mining Components page's Buy In-Game view to locate the current terminal listing before making the trip. Prices above are UEX terminal averages, not guaranteed fixed prices.

3. Mining laser heads

Heads are size-specific. Size 1 is used by the Prospector; Size 2 by the MOLE; ground vehicles use Size 0. Each head name links to its Star Citizen Wiki page, including current shop information. Figures follow the published 4.10.2 reference values. Power is shown as a range where applicable; modifiers describe the head's effect on the rock / charge behaviour.

Mining headSizePowerOptimal–max rangeExtractionInstabilityResistanceWindowCharge rateInertQuick take
Arbor MH1 ↗12,34060–180 m1,850−35%+25%+40%—−30%Reliable starter head; low instability, but adds resistance.
Arbor MH2 ↗22,90090–270 m2,590−35%+25%+40%—−40%Size 2 version of the forgiving Arbor profile.
Helix I ↗13,90015–45 m1,850—−30%−40%—−30%High power and lower resistance; short range and tight window.
Helix II ↗24,93030–90 m2,590—−30%−40%—−40%Heavy-hitting MOLE option; work close to the rock.
Hofstede-S1 ↗12,60045–135 m1,295+10%−30%+60%+20%−30%Lowers resistance and opens the window; adds instability.
Hofstede-S2 ↗24,06060–180 m1,295+10%−30%+60%+20%−40%Size 2 version for resistant rocks and controlled charges.
Impact I ↗12,60045–135 m2,775−10%+10%+20%−40%−30%Stable window, but slower charge and slightly more resistance.
Impact II ↗24,06060–180 m3,145−10%+10%+20%−40%−40%Size 2 specialist with three module slots.
Klein-S1 ↗13,12045–135 m2,220+35%−45%+20%—−30%Cuts resistance but brings a substantial instability penalty.
Klein-S2 ↗24,35060–180 m2,775+35%−45%+20%—−40%High-output Size 2 choice; stability support helps.
Lancet MH1 ↗13,12030–90 m1,850−10%—−60%+40%−30%Stable and quick to charge, but with a narrow window.
Lancet MH2 ↗24,35045–135 m2,590−10%—−60%+40%−40%Size 2 precision head; requires careful control.
Pitman ↗1*3,90040–45 m1,295+35%+25%+40%−40%−40%Golem's bespoke, hardware-locked head.
Arbor MHV ↗00.85–15 m3−40%————ROC head.
Lawson ↗00.85–15 m4+30%−40%+40%——ATLS GEO head.
S0 Helix ↗018–18 m5——−40%+20%—Compact vehicle head.
S00 Hofstede ↗00.88–18 m4+30%−40%+40%+20%—ROC-DS head.

A head's stated power, range and modifiers are only part of the decision. Mass, resistance, instability, your module slots and the number of operators firing all matter. Don't choose purely by the highest power number.

4. Mining modules and attachments

Ship mining heads accept modules in their available slots. Passive modules remain active; consumable / active modules have limited charges and a duration. Names have multiple tiers, so check the exact variant in the item terminal before buying.

ModuleWhat it changesBest for
Rieger ↗Adds mining power; tighter effective window.More power for tougher rocks.
Focus ↗Wider optimal window; lower laser power.A more forgiving fracture window.
Torrent ↗Fills the optimal window faster.Faster charge when you can keep control.
FLTR ↗Reduces inert material; lowers extraction power.More cargo space for valuable ore.
XTR ↗Wider window and less inert material; lower extraction power.More forgiving extraction with cleaner cargo.
Vaux ↗Slower charge, faster extraction.When cracking is manageable and extraction speed matters.
Brandt ↗Active power boost for a limited time.Temporary help with difficult deposits.
Clearcut ↗Active mining-power increase.Short burst of extra fracture power.
Forel ↗Strong active mining-power increase.High-resistance targets; manage the charge carefully.
Optimum ↗Active charge-control adjustment.Situational tool; check exact variant stats.
Torpid ↗Active control / charge behaviour adjustment.Situational tool; check exact variant stats.
Personal mining attachment: the Greycat Pyro RYT Multi-tool ↗ with an OreBit Mining Attachment ↗ is for FPS hand mining, not a ship laser. Pair it with a mining backpack (such as MacFlex Rucksack ↗) to carry gems. Buy the tool and attachment at equipment / weapon shops; historical shop data lists Cubby Blast (Area18), Tammany and Sons (Lorville) and Conscientious Objects (Levski), but check live stock first. Hand mining is a cheap way to start without owning a mining ship.

5. Rock scan signatures (RS): what the number means

Patch 4.7 changed ship-mining identification: the old I / C / S / P / M / Q / E asteroid-type shorthand was removed from the underlying signature data. Ship-minable rocks now have mineral-specific base signatures. The following values are extracted from the 4.7 game data by a community data project; the signature identifies the dominant mineral, but detailed scan composition is still the final check.

Do not confuse a single rock's base signature with a ping's combined contact return. A ping can aggregate a cluster / multiple contacts, and distance / scanning conditions affect what you see. Use the values below as the underlying mineral signature reference, then target and detailed-scan individual rocks. The signature dataset notes rocks can contain secondary minerals; it is not a promise of 100% purity.

Ship-minable asteroid and surface-rock signatures

MineralBase RSTierComposition notes from dataset
Quantainium3,170LegendaryOften Beryl secondary (10–20%)
Stileron (Sileron)3,185LegendaryTaranite secondary (10–20%)
Savrilium3,200LegendaryGold secondary (10–20%)
Ouratite3,370EpicAgricium secondary (10–20%)
Riccite3,385EpicLaranite secondary (10–20%)
Lindinium3,400EpicTungsten secondary (10–20%)
Beryl3,540RareOften 50–100% pure
Taranite3,555RareOften 50–100% pure
Borase3,570RareGold + Bexalite (5–10% each)
Gold3,585RareBorase + Bexalite (5–10% each)
Bexalite3,600RareGold + Borase (5–10% each)
Laranite3,825UncommonTungsten secondary (10–20%)
Aslarite3,840UncommonTitanium + Agricium (5–10% each)
Titanium3,855UncommonAslarite + Agricium (5–10% each)
Tungsten3,870UncommonLaranite secondary (10–20%)
Agricium3,885UncommonTitanium + Aslarite (5–10% each)
Torite3,900UncommonOften 50–100% pure
Hephaestanite4,180CommonQuartz + Silicon (5–10% each)
Tin4,195CommonCopper secondary (10–20%)
Quartz4,210CommonHephaestanite + Silicon (5–10% each)
Corundum4,225CommonAluminium secondary (10–20%)
Copper4,240CommonTin secondary (10–20%)
Silicon4,255CommonHephaestanite + Quartz (5–10% each)
Iron4,270CommonOften 50–100% pure
Aluminium4,285CommonCorundum secondary (10–20%)
Ice4,300CommonOften 50–100% pure

Ground deposits: ROC and FPS

SignatureDeposit typeWhat it tells youPossible minerals
3,000Small FPS / hand-mining depositIdentifies the small deposit size class, not the gem typeHadanite, Dolivine, Aphorite, Beradom, Glacosite, Feynmaline, Jaclium, Sadaryx, Janalite, Saldynium, Carinite
4,000Large ROC / ground-vehicle depositIdentifies the large ground deposit class, not the gem typeSame possible mineral family as above

The signature research notes that each ground cluster is one mineral type at 100% purity, and a mineral appears as either small or large deposits within a cluster. 3,000 can also collide with capital wreck debris in space; 4,000 can collide with legacy generic surface entities. Context matters.

Quick examples and how to use them

6. Where to find ore

Resource distribution is location- and method-specific. Use a current ore finder for the exact mineral and mining method before making a long trip. This page will grow into a full ore-to-location directory as the spawn tables are verified against the live patch.

Aaron Halo

Stanton asteroid belt. A classic ship-mining destination; suitable for Prospector and MOLE operations. Use mineral signature and detailed scan data to identify the rock rather than assuming every belt cluster has the same composition.

Aberdeen

Hurston moon. Offers surface mining opportunities, including ROC / FPS routes, as well as ship-minable deposits. Prepare for harsh environmental conditions and bring appropriate equipment.

Daymar

Crusader moon. Popular for surface gem runs and vehicle mining. A carrier ship makes deploying and recovering a ROC much easier.

Asteroid fields and Lagrange points

Atmosphere-free ship mining with no planetary landing leg. Useful for Prospector / MOLE crews; exact mineral distribution varies by field and patch.

Location notes above are orientation only, not a guaranteed spawn list. Cross-check current ore distributions before a dedicated run.

7. The mining loop

  1. Choose your method: ship laser, ROC or hand mining.
  2. Travel to a location known to contain the target resource.
  3. Ping, then target and detailed-scan individual rocks.
  4. Check composition, mass, resistance and instability before committing.
  5. Choose the head, modules and (if needed) one gadget to suit the rock.
  6. Fracture within the optimal charge window; avoid overcharge and catastrophic shatter.
  7. Extract the valuable material. Ship-mined ore can be refined; ground gems are collected directly.

Patch note: prices, shop stock and equipment modifiers are patch-sensitive. This pass uses LIVE 4.10.2 item / shop data available on 4 November 2026. Some vendor stock and detailed spawn distributions remain best checked in the live UEX / ore-finder tools before travelling.