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The complete quick-reference hub for InterSec contracts. Find the mission you need, check its reputation reward, see what blueprint pool it can drop from and plan your climb through the ranks.
How to use this guide
Choose a rank below, then expand any contract for its reward details. Blueprint rewards are random drops from the listed pool, not a guaranteed named item. Mission availability and values can change between patches.
Total faction reputation needed to reach each standing.
Search by contract, rank, reward or blueprint. Filter to a standing to see what should be available as you progress.
Missions available at this reputation level
Starter contract; completes the prerequisite for several follow-on contracts.
Blueprint reward: One blueprint: Testudo Combustion armour pieces, Pulse Laser Pistol Battery (60 Cap), Pulse “Rouge” Pistol.
Protect an InterSec operative from an outlaw attack.
Blueprint reward: One blueprint from the Testudo Combustion / Pulse “Rouge” pool.
Eliminate the outlaw leader and their supporting ships.
Blueprint reward: One blueprint from the Monde / R97 Shotgun pool.
Scan the route waypoints and clear the sector; +14 MG Scrip to the mission owner.
Blueprint reward: One blueprint from the Testudo Nightveil / Turfwar and Quartz SMG pool.
Destroy pursuing hostiles and give the undercover operative room to escape.
Blueprint reward: One blueprint from the Testudo Combustion / Pulse “Rouge” pool.
Assassinate the target at the marked location.
Blueprint reward: One blueprint from the Monde / R97 Shotgun pool.
Scan a dangerous patrol route and prevent an outlaw attack; MG Scrip bonus for the mission owner.
Blueprint reward: One blueprint from the Testudo Nightveil / Turfwar and Quartz SMG pool.
A follow-up investigation unlocked by Vanduul-Tech Smugglers. See the dedicated investigation guide for the main chain.
Blueprint reward: One blueprint from the Vanduul-tech investigation reward pool (17 possible items listed in current data).
Defend the marked asset against hostile ships.
Blueprint reward: One blueprint from the Testudo Nightveil / Turfwar and Quartz SMG pool.
Strike a hostile target before they can act.
Blueprint reward: One blueprint from the Testudo / Pulse “Blacklist” and Quartz Energy SMG pool.
Scan the Vanduul patrol route and survive the hostile response; +24 MG Scrip to the mission owner.
Blueprint reward: One blueprint from the Testudo Nightveil / Turfwar and Quartz SMG pool.
A short defensive contract supporting the People's Alliance Idris Tranquility.
Blueprint reward: One blueprint from the InterSec ship systems / weapons pool.
Short strike mission; currently one of the strongest reputation-per-minute options.
Blueprint reward: One blueprint from the InterSec ship systems / weapons pool.
Defend a pilot under attack by Vanduul. Requires the Vanduul-Tech Smugglers chain.
Blueprint reward: One blueprint from the Testudo Combustion / Pulse “Rouge” pool.
Eliminate a Vanduul target and its escorts.
Blueprint reward: One blueprint from the Testudo Combustion / Pulse “Rouge” pool.
Defend a ship from a Vanduul attack.
Blueprint reward: One blueprint from the Testudo / Pulse “Blacklist” and Quartz Energy SMG pool.
Destroy the marked Vanduul vessel.
Blueprint reward: One blueprint from the InterSec ship systems / weapons pool.
Wave-based target elimination; bring a combat-ready ship.
Blueprint reward: No blueprint reward listed in current mission data.
High-end capital-ship encounter. Coordinate a fleet before accepting.
Blueprint reward: No blueprint reward listed in current mission data.
Collection contract. Reputation is not specified in the current mission data.
Blueprint reward: One blueprint from a collection reward pool.
Collection contract. Reputation is not specified in the current mission data.
Blueprint reward: One blueprint from a collection reward pool.
The dedicated Tactical Strike Group and Vanduul-Tech Smugglers missions have their own guides. Upcoming Vanduul Incursions are tracked separately. Data reference: InterSec reputation and reward index · Star Citizen Wiki mission database. Values checked against 4.10.2 LIVE mission data where available.
Use an InterSec screenshot to estimate your standing automatically, or set it manually. The planner builds a practical shortlist from the mission data on this page — without pretending every contract is always available.
Paste it here with Ctrl+V, or choose an image. The tool checks that it is an InterSec screen, reads the reputation bar in your browser and estimates your current standing.
Your shortlist will appear here, with the next rank threshold and relevant blueprint pools.
Planner output is a recommendation based on the guide's listed contract data, not a live connection to the in-game contract board. Mission availability, rep values and blueprint pools can change between patches. Check the contract details in-game before committing.
The most efficient contract depends on your current rank and what is available on the contract board.
Patrol Dangerous Sector awards +200 rep (5-minute cooldown). The one-time New Defense Contract: Elimination and Terrorist Neutralized contracts are +100 each.
Patrol to Prevent Possible Attack awards +250 rep (5-minute cooldown). Operative Extraction and Neutralize UEE Threat award +150 each (both have 5-minute cooldowns).
Patrol Vanduul Hunting Ground awards +300 rep (5-minute cooldown). Preemptive Strike and Protect Vital Asset award +200 each; Protect Vital Asset has a 5-minute cooldown.
Neutralize Vanduul Target and Pilot Under Fire award +250 rep; Pilot Under Fire has a 5-minute cooldown. Strategic Bombing and Assist Tranquility award +200; both have 5-minute cooldowns.
Handle Vanduul Attack on Ship and Eliminate Vanduul Ship each award +300 rep (both have 5-minute cooldowns). TSG also awards +300 and has a 5-minute cooldown, but is a much longer group operation.
Eradicate UEE Threat awards +300 rep in the current data. Expect a serious fleet-level engagement.
A blueprint contract normally awards one random item from its reward pool. The mission card shows the pool family rather than promising a specific item.
Combustion / Rouge pool: Testudo Arms Combustion, Testudo Backpack Combustion, Testudo Core Combustion, Testudo Helmet Combustion, Testudo Legs Combustion, Pulse Laser Pistol Battery (60 Cap), Pulse “Rouge” Pistol.
Nightveil / Turfwar / Quartz pool: Testudo Arms Nightveil, Testudo Arms Turfwar, Testudo Backpack Nightveil, Testudo Backpack Turfwar, Testudo Core Nightveil, Testudo Core Turfwar, Testudo Helmet Nightveil, Testudo Helmet Turfwar, Testudo Legs Nightveil, Testudo Legs Turfwar, Quartz Energy SMG Battery (45 Cap), Quartz “Deadfall” Energy SMG, Quartz “Lumen” Energy SMG.
Monde / R97 pool: Monde Arms, Monde Arms Hiro, Monde Core, Monde Core Hiro, Monde Helmet, Monde Helmet Hiro, Monde Legs, Monde Legs Hiro, R97 Shotgun, R97 Shotgun Magazine (18 cap).
Ship equipment pools: Ship weapons, shields, coolers and power plants vary by contract. Where a specific item is named in a mission record, link directly to its Star Citizen Tools item page.